Jobs

Position 1: Concept Artist

We're in need of several concept artists. Are you a skilled artist? Don't hesitate!
Apply today and bring the Opposing Force saga to life!

All applicants must:

  • Be able to draw ortographic views at our request (Human, Creature/organic, objects)
  • Be able to draw complex escenes involving action/vanishing point, lighting and composition
  • Show knowledge of the Source Engine (modeling, level design and texturing).
  • Be able to take criticism and feedback.

Position 2: Programmers

We're in need of several C/C++ Programmers. Do you have a lot of experience in coding?
Don't hesitate! Apply today!

All applicants must:

  • Be an expert in C++ and coding
  • Be able to code entities, monsters, gameplay changes and such at our request.
  • Being familiar with the Half Life 2 Source code is a huge plus.
  • Be dedicated to his/her work.

Position 3: Level Designer

We're in need of several Level Designers.

All applicants must:

  • Be skilled with the Valve Hammer Editor and the way the Source Engine Compiles the maps.
  • Be familiar with singleplayer entities, I/O, optimization, visgroups, displacements and 3d skyboxes.
  • Be able to produce maps at our request.
  • Being able to produce own textures is a plus, but not required.
  • Be dedicated to his/her work.

Position 4: Modeler

All applicants must:

  • Be skilled in 3D Modeling Tools like 3D Studio Max or Softimage XSI.
  • Be able to produce weapons, props and/or environment models at our request.
  • Knowledge of compiling the models for use in Hammer and the source engine is a plus.
  • Being able to unwrap and skin models is a plus, but not required.
  • Be dedicated to his/her work.

Position 5: 3D Character Artist

All applicants must:

  • Be skilled in 3D Sculpting tools like Zbrush or Mudbox
  • Be able to produce human, aliens and/or organic models at our request.
  • Be able to generate a normal map and bake onto a low-poly mesh.
  • Being able to skin models is a plus, but not required.
  • Knowledge of compiling the models for use in Source engine is a plus.
  • Be dedicated to his/her work.

Position 6: Skinner

All applicants must:

  • Be skilled in Photoshop
  • Be able to skin props, weapons and/or characters at our request.
  • Be able to unwrap models.
  • Be dedicated to his/her work.

Position 7: Environment Texture Artist

All applicants must:

  • Be skilled in Photoshop
  • Be able to produce textures at our request.
  • Be able to compile their own textures into vmt and vtf files ready for Hammer, using the right file formats.
  • Be familiar with the Source engine material system.
  • Be dedicated to his/her work.

Position 8: Animator

All applicants must:

  • Be skilled with animation programs such as XSI.
  • Be animate props, characters and player weapons.
  • Being able to rig is a plus.
  • Knowledge of compiling the models for use in Source engine is a plus.